Medieval Furnace now actually acts like a Furnace. Minor tweaks to existing armors to make them look better. Various changes to treasure drop pools (like avianguards actually dropping their guns…) Making cooldown times actually matter without slowing down combat. Sword swooshes are only active for 0.6 seconds instead of 0.9 seconds. Made NPC chatter more configurable and slightly more varied.Īdded new objects (such as lava biome treasure chests).Īdded new items (like nightsticks and bonesaws). No more eating bandages and stims, they have their own thing now.īetter, more featureful abc file support, and we have Wanderlust music in the game now. We’ve put in new Techs (such as a Glitch Mech). New Monster attacks (gravity slam! gust attacks! other stuff!)įixed Legendary Weapons damage (adjusted up to be more… well… Legendary.) So if you accidentally throw your diamond drill down a mineshaft, you don’t have to suicide trying to get it back before it disappears. If you’re in a party there’s no team damage though.Īll player drops are persistent now. PVP is now forced enabled within Sector X. It’s no longer the holiday, so we’ve removed the holiday stuff for now, we’ll put them back when we have a better way of enabling it for holiday time. Other minor things, too numerous to list here. Some internal changes that make maintaining code much happier for us, including better enum to string handling and much faster compiles. Removed NaN floats from the code for performance reasons (reenabled -ffinite-math-only), we had been using them to signal that the float is disabled or in an invalid state, but we have a system for that now. Speed up improvements with falling sand and other projectiles.ĭocumentation for lua functions have been written, and we’re going to release them soonish. This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.)įix some graphical glitches with the wire nodes.įixed some pretty nasty deadlocking bugs with networking.įixed some very strange memory leak bugs stemming from a gcc lambda capture bug.įixed various crash bugs related to a number of different issues (thanks for the bug reports, keep em coming.) Packed assets into databases (speeds up startup significantly), and included asset packing and unpacking utilities with the distribution. Related, we now have a proper versioning system for save files.Īdded difficulty levels and permadeath characters to the game. And go download it.Ībsolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again. Yep, after this, no more losing your progress. That major Starbound patch you’ve been waiting for? The one that resets everything for the very last time, never to disrupt your game time ever again? It’s live.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |